I am a technical artist and effects animator with over a decade of experience spanning visual effects, feature animation, and synthetic data generation. From creating effects for award-winning animated films and blockbuster features, to engineering procedural systems that generate photorealistic datasets at scale, my work bridges the gap between high-end creative execution and rigorous technical problem-solving.
As a dynamic leader with a proven track record in scaling synthetic data pipelines and CG solutions, I am passionate about leveraging cutting-edge technology to drive innovation in AI and visual effects. I specialize in cross-functional collaboration, driving complex projects from concept to completion, and delivering impactful workflows that optimize production under strict budget and timeline constraints.
Apple via The Select Group
Seattle, WA (Hybrid)
Irreverent Labs
Backed by Andreessen Horowitz (a16z) and Samsung Next ยท Bellevue, WA (Remote)
Scale AI
San Francisco, CA (Remote)
Brixvi
Seattle, WA
Synthesis AI
San Francisco, CA (Remote)
Walt Disney Animation Studios
Burbank, CA
Los Angeles / NYC / London
Industrial Light & Magic
San Francisco, CA
Bournemouth University, National Centre for Computer Animation
Poole, UK ยท Graduated with Distinction
University of Illinois, College of Engineering
Urbana-Champaign, IL ยท Specialization in Computer Graphics
Houdini, Python, V-Ray, Unity, Unreal Engine, Procedural Modeling, Material Generation, Maya, Substance Designer
Data Annotation, Metadata Integration, Domain Gap Identification, Vendor Management, QA/QC
t-SNE, UMAP, PCA, Pandas, Data Validation & Preparation
Cross-Functional Leadership, Technical Strategy, Resource Allocation, Budgeting, Agile Workflows