Brian Jason Tran

About Me

I am a technical artist and effects animator with over a decade of experience spanning visual effects, feature animation, and synthetic data generation. From creating effects for award-winning animated films and blockbuster features, to engineering procedural systems that generate photorealistic datasets at scale, my work bridges the gap between high-end creative execution and rigorous technical problem-solving.

As a dynamic leader with a proven track record in scaling synthetic data pipelines and CG solutions, I am passionate about leveraging cutting-edge technology to drive innovation in AI and visual effects. I specialize in cross-functional collaboration, driving complex projects from concept to completion, and delivering impactful workflows that optimize production under strict budget and timeline constraints.

Contact

๐Ÿ’ผ Experience

Video Engineer Consultant (Procedural Workflows)

Oct 2025 โ€“ Present

Apple via The Select Group

Seattle, WA (Hybrid)

  • Engineered procedural modeling and material workflows to rapidly scale a photorealistic 3D asset library. [Houdini, Substance Designer, Maya]
  • Developed automated pipeline scripts, optimizing asset generation and significantly reducing manual iteration time. [Python, Houdini TOPs]
  • Directed cross-functional workflows for external vendor artists, establishing rigorous quality control standards to ensure all deliverables met strict client expectations for photorealism.

Principal Lead Technical Artist, Synthetic Data for GenAI (Technical Program Management)

Mar 2023 โ€“ Oct 2024

Irreverent Labs

Backed by Andreessen Horowitz (a16z) and Samsung Next ยท Bellevue, WA (Remote)

  • Established and scaled the Synthetics Division from a solo role to an 8-member team, leading the creation of high-quality synthetic datasets to enhance ML training for generative video and 3D models.
  • Partnered with ML engineers and executive leadership to define project scopes and select optimal technologies, accelerating the iteration and testing of research models. [Generative AI, Synthetic Data]
  • Managed end-to-end project lifecycles, orchestrating collaboration between internal teams and external contractors to ensure efficient execution within budget and timeline constraints.

Lead Technical Artist, Synthetic Data for Computer Vision (Technical Program Management)

May 2022 โ€“ Feb 2023

Scale AI

San Francisco, CA (Remote)

  • Directed technical strategy and project management for 5+ concurrent external clients, translating ML model needs into actionable synthetic data pipelines.
  • Scaled client's training dataset by 30x, successfully improving their model IoU from 0.657 to 0.794. [t-SNE, UMAP, PCA]
  • Developed procedural pipelines to streamline data creation, significantly enhancing dataset effectiveness and overall model performance. [Houdini, Python]
  • Hired and managed a distributed team of 15+ contractors to address dynamic project demands while upholding rigorous internal quality standards.
  • Spearheaded internal experiments to refine labeling tools, driving improvements in data accuracy and operational efficiency.

Founder

Jan 2022 โ€“ Jan 2024

Brixvi

Seattle, WA

  • Founded and operated an independent creative studio, managing a team of 5 artists to deliver high-impact projects and generate over $100K+ in revenue.

Lead Technical Artist, Synthetic Data for Computer Vision (Avatars & Environments)

Dec 2020 โ€“ May 2022

Synthesis AI

San Francisco, CA (Remote)

  • Led the design and implementation of procedural generation systems for realistic human and environment datasets, driving contract expansions with major clients including Apple, Amazon, and Google.
  • Engineered a parameterized system to customize environments and objects, balancing high-quality photorealism with strict MLE controllability to meet tight client deadlines. [JSON, Procedural Modeling]
  • Managed internal artists and external contractors, establishing best practices for procedural modeling and ensuring technical consistency across all synthetic data projects.

Effects Animator (FX Technical Artist)

May 2018 โ€“ Sept 2021

Walt Disney Animation Studios

Burbank, CA

  • Created FX for films including Encanto, Raya and the Last Dragon, Frozen 2, and Ralph Breaks the Internet.

Freelance FX Technical Artist

2016 โ€“ 2020

Los Angeles / NYC / London

  • Delivered FX supervision and technical artistry for top-tier studios for clients including Snapchat, Taylor Swift, Maroon 5.

Technical Assistant

Jan 2013 โ€“ May 2015

Industrial Light & Magic

San Francisco, CA

  • Provided technical and pipeline support for major blockbuster feature films, including Avengers: Age of Ultron, Warcraft, Pacific Rim, Transformers: Age of Extinction, Teenage Mutant Ninja Turtles, and Strange Magic.

๐Ÿ“š Education

Master of Science, Computer Animation

2012

Bournemouth University, National Centre for Computer Animation

Poole, UK ยท Graduated with Distinction


Bachelor of Science, Computer Science

2011

University of Illinois, College of Engineering

Urbana-Champaign, IL ยท Specialization in Computer Graphics

๐Ÿง  Skills

Synthetic Data & 3D

Houdini, Python, V-Ray, Unity, Unreal Engine, Procedural Modeling, Material Generation, Maya, Substance Designer

Dataset Creation

Data Annotation, Metadata Integration, Domain Gap Identification, Vendor Management, QA/QC

Data Analysis

t-SNE, UMAP, PCA, Pandas, Data Validation & Preparation

Program Management

Cross-Functional Leadership, Technical Strategy, Resource Allocation, Budgeting, Agile Workflows

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