Environments

Grocery Stores

Lead technical artist on a procedural grocery store generation system built in Houdini with custom Python code. Generates photorealistic retail environments including dry shelf aisles, refrigerators, freezers, and produce sections — all with controllable parameters for shelving, product placement, lighting, signage, and condensation effects.

• Multiple unit types and layouts

• 500+ products

• <10 weeks delivery

Grocery aisle variations
Produce variations

• Randomization of shelving, order of products, quantity, placement, orientation, inventory, stocking errors, price tags, glass look

Variations
Glass variations

• Unique price tags

Unique price tags

• Context aware

Context aware

• Look variation

Look variation